Clear World Deck Breakdown

Cards Usage Statistic

Main Deck

Clear Cube
Clear Cube
Clear Cube
DARK 1
Clear Cube
  • ATK:

  • 0

  • DEF:

  • 0


You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.

Clear Phantom
Clear Phantom
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.

Clear Vicious Knight
Clear Vicious Knight
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Shining Piecephilia
Shining Piecephilia
Shining Piecephilia
LIGHT 4
Shining Piecephilia
  • ATK:

  • 700

  • DEF:

  • 2000


Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ● 1: Place 1 monster from your Deck on top of your Deck. ● 2: Draw 1 card. ● 3: Add 1 monster from your Deck to your hand. ● 4: Add 1 card from your Deck to your hand.

Attraffic Control
Attraffic Control
Attraffic Control
Spell Continuous
Attraffic Control

    If your opponent controls 3 or more monsters, they cannot declare an attack.

    Card Scanner
    Card Scanner
    Card Scanner
    Spell Continuous
    Card Scanner

      Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.

      Chain Energy
      Chain Energy
      Chain Energy
      Spell Continuous
      Chain Energy

        Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

        Chicken Game
        Chicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

          Clear Wall
          Clear Wall
          Clear Wall
          Spell Continuous
          Clear Wall

            If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.

            Clear World
            Clear World
            Clear World
            Spell Field
            Clear World

              During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.

              Dimensional Fissure
              Dimensional Fissure
              Dimensional Fissure
              Spell Continuous
              Dimensional Fissure

                Any monster sent to the Graveyard is banished instead.

                Inferno Tempest
                Inferno Tempest
                Inferno Tempest
                Spell Quick
                Inferno Tempest

                  When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.

                  Messenger of Peace
                  Messenger of Peace
                  Messenger of Peace
                  Spell Continuous
                  Messenger of Peace

                    Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

                    Multi-Universe
                    Multi-Universe
                    Multi-Universe
                    Spell Field
                    Multi-Universe

                      Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

                      Raigeki
                      Raigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.



                        Tag(s):

                        Runick Dispelling
                        Runick Dispelling
                        Runick Dispelling
                        Spell Quick
                        Runick Dispelling

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

                          Runick Flashing Fire
                          Runick Flashing Fire
                          Runick Flashing Fire
                          Spell Quick
                          Runick Flashing Fire

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                            Runick Fountain
                            Runick Fountain
                            Runick Fountain
                            Spell Field
                            Runick Fountain

                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                              Runick Freezing Curses
                              Runick Freezing Curses
                              Runick Freezing Curses
                              Spell Quick
                              Runick Freezing Curses

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                                Runick Golden Droplet
                                Runick Golden Droplet
                                Runick Golden Droplet
                                Spell Quick
                                Runick Golden Droplet

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                                  Runick Slumber
                                  Runick Slumber
                                  Runick Slumber
                                  Spell Quick
                                  Runick Slumber

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                                    Runick Smiting Storm
                                    Runick Smiting Storm
                                    Runick Smiting Storm
                                    Spell Quick
                                    Runick Smiting Storm

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                      Runick Tip
                                      Runick Tip
                                      Runick Tip
                                      Spell Quick
                                      Runick Tip

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                        Soul Absorption
                                        Soul Absorption
                                        Soul Absorption
                                        Spell Continuous
                                        Soul Absorption

                                          If a card(s) is banished: Gain 500 LP for each.

                                          Swords of Burning Light
                                          Swords of Burning Light
                                          Swords of Burning Light
                                          Spell Continuous
                                          Swords of Burning Light

                                            While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.

                                            Terraforming
                                            Terraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.



                                              Tag(s):

                                              Time-Tearing Morganite
                                              Time-Tearing Morganite
                                              Time-Tearing Morganite
                                              Spell Normal
                                              Time-Tearing Morganite

                                                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                                                Crackdown
                                                Crackdown
                                                Crackdown
                                                Trap Continuous
                                                Crackdown

                                                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



                                                  Tag(s):

                                                  Grave of the Super Ancient Organism
                                                  Grave of the Super Ancient Organism
                                                  Grave of the Super Ancient Organism
                                                  Trap Continuous
                                                  Grave of the Super Ancient Organism

                                                    All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.

                                                    Jar of Avarice
                                                    Jar of Avarice
                                                    Jar of Avarice
                                                    Trap Normal
                                                    Jar of Avarice

                                                      Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.

                                                      Metaverse
                                                      Metaverse
                                                      Metaverse
                                                      Trap Normal
                                                      Metaverse

                                                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                                                        Tag(s):

                                                        Mind Drain
                                                        Mind Drain
                                                        Mind Drain
                                                        Trap Continuous
                                                        Mind Drain

                                                          Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.

                                                          Mirror Force
                                                          Mirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                                                            Rivalry of Warlords
                                                            Rivalry of Warlords
                                                            Rivalry of Warlords
                                                            Trap Continuous
                                                            Rivalry of Warlords

                                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                                              Scrap-Iron Scarecrow
                                                              Scrap-Iron Scarecrow
                                                              Scrap-Iron Scarecrow
                                                              Trap Normal
                                                              Scrap-Iron Scarecrow

                                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.

                                                                Skill Drain
                                                                Skill Drain
                                                                Skill Drain
                                                                Trap Continuous
                                                                Skill Drain

                                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                                                  Toll Hike
                                                                  Toll Hike
                                                                  Toll Hike
                                                                  Trap Continuous
                                                                  Toll Hike

                                                                    Each player must send 1 card from their hand to the GY to declare an attack.

                                                                    Torrential Tribute
                                                                    Torrential Tribute
                                                                    Torrential Tribute
                                                                    Trap Normal
                                                                    Torrential Tribute

                                                                      When a monster(s) is Summoned: Destroy all monsters on the field.

                                                                      Extra Deck

                                                                      Geri the Runick Fangs
                                                                      Geri the Runick Fangs
                                                                      Geri the Runick Fangs
                                                                      DARK 4
                                                                      Geri the Runick Fangs
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 1000


                                                                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                                      Hugin the Runick Wings
                                                                      Hugin the Runick Wings
                                                                      Hugin the Runick Wings
                                                                      LIGHT 2
                                                                      Hugin the Runick Wings
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                                      Munin the Runick Wings
                                                                      Munin the Runick Wings
                                                                      Munin the Runick Wings
                                                                      LIGHT 3
                                                                      Munin the Runick Wings
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 2000


                                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                                                      Sleipnir the Runick Mane
                                                                      Sleipnir the Runick Mane
                                                                      Sleipnir the Runick Mane
                                                                      LIGHT 9
                                                                      Sleipnir the Runick Mane
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 1500


                                                                      2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                                                      Ukanomitsune-no-Onari
                                                                      Ukanomitsune-no-Onari
                                                                      Ukanomitsune-no-Onari
                                                                      LIGHT
                                                                      Ukanomitsune-no-Onari
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Right

                                                                      Bottom


                                                                      2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.

                                                                      Time Thief Redoer
                                                                      Time Thief Redoer
                                                                      Time Thief Redoer
                                                                      DARK
                                                                      Time Thief Redoer
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                                                                      Main: 60 Extra: 15

                                                                      1 cardClear Cube 1 cardClear Cube
                                                                      Clear Cube
                                                                      DARK 1
                                                                      Clear Cube
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      You are unaffected by the effects of "Clear World". During your Main Phase, you can Normal Summon 1 monster that mentions "Clear World", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 monster that mentions "Clear World" from your Deck.


                                                                      1 cardClear Phantom 1 cardClear Phantom
                                                                      Clear Phantom
                                                                      DARK 3
                                                                      Clear Phantom
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 800


                                                                      You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


                                                                      2 cardClear Vicious Knight 2 cardClear Vicious Knight
                                                                      Clear Vicious Knight
                                                                      DARK 7
                                                                      Clear Vicious Knight
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1100


                                                                      You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


                                                                      2 cardEldlich the Golden Lord 2 cardEldlich the Golden Lord
                                                                      Eldlich the Golden Lord
                                                                      LIGHT 10
                                                                      Eldlich the Golden Lord
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2800


                                                                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                                                      1 cardInspector Boarder
                                                                      1 cardInspector Boarder
                                                                      Inspector Boarder
                                                                      LIGHT 4
                                                                      Inspector Boarder
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2000


                                                                      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                                      1 cardMagical Broker 1 cardMagical Broker
                                                                      Magical Broker
                                                                      DARK 3
                                                                      Magical Broker
                                                                      • ATK:

                                                                      • 1500

                                                                      • DEF:

                                                                      • 200


                                                                      While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


                                                                      1 cardMajesty's Fiend 1 cardMajesty's Fiend
                                                                      Majesty's Fiend
                                                                      LIGHT 6
                                                                      Majesty's Fiend
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1000


                                                                      Cannot be Special Summoned. Neither player can activate monster effects.




                                                                      Tag(s):

                                                                      1 cardShining Piecephilia 1 cardShining Piecephilia
                                                                      Shining Piecephilia
                                                                      LIGHT 4
                                                                      Shining Piecephilia
                                                                      • ATK:

                                                                      • 700

                                                                      • DEF:

                                                                      • 2000


                                                                      Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ● 1: Place 1 monster from your Deck on top of your Deck. ● 2: Draw 1 card. ● 3: Add 1 monster from your Deck to your hand. ● 4: Add 1 card from your Deck to your hand.


                                                                      1 cardAttraffic Control 1 cardAttraffic Control
                                                                      Attraffic Control
                                                                      Spell Continuous
                                                                      Attraffic Control

                                                                        If your opponent controls 3 or more monsters, they cannot declare an attack.


                                                                        1 cardBurning Land 1 cardBurning Land
                                                                        Burning Land
                                                                        Spell Continuous
                                                                        Burning Land

                                                                          When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.


                                                                          1 cardCard Scanner 1 cardCard Scanner
                                                                          Card Scanner
                                                                          Spell Continuous
                                                                          Card Scanner

                                                                            Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


                                                                            1 cardChain Energy 1 cardChain Energy
                                                                            Chain Energy
                                                                            Spell Continuous
                                                                            Chain Energy

                                                                              Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


                                                                              1 cardChicken Game
                                                                              1 cardChicken Game
                                                                              Chicken Game
                                                                              Spell Field
                                                                              Chicken Game

                                                                                The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                                                                1 cardClear Wall 1 cardClear Wall
                                                                                Clear Wall
                                                                                Spell Continuous
                                                                                Clear Wall

                                                                                  If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


                                                                                  1 cardClear World 1 cardClear World
                                                                                  Clear World
                                                                                  Spell Field
                                                                                  Clear World

                                                                                    During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


                                                                                    1 cardDimensional Fissure 1 cardDimensional Fissure
                                                                                    Dimensional Fissure
                                                                                    Spell Continuous
                                                                                    Dimensional Fissure

                                                                                      Any monster sent to the Graveyard is banished instead.


                                                                                      1 cardInferno Tempest 1 cardInferno Tempest
                                                                                      Inferno Tempest
                                                                                      Spell Quick
                                                                                      Inferno Tempest

                                                                                        When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.


                                                                                        1 cardMessenger of Peace 1 cardMessenger of Peace
                                                                                        Messenger of Peace
                                                                                        Spell Continuous
                                                                                        Messenger of Peace

                                                                                          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                                                                          1 cardMulti-Universe 1 cardMulti-Universe
                                                                                          Multi-Universe
                                                                                          Spell Field
                                                                                          Multi-Universe

                                                                                            Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                                                                            1 cardRaigeki
                                                                                            1 cardRaigeki
                                                                                            Raigeki
                                                                                            Spell Normal
                                                                                            Raigeki

                                                                                              Destroy all monsters your opponent controls.




                                                                                              Tag(s):

                                                                                              1 cardRecycle 1 cardRecycle
                                                                                              Recycle
                                                                                              Spell Continuous
                                                                                              Recycle

                                                                                                During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.


                                                                                                1 cardRunick Allure 1 cardRunick Allure
                                                                                                Runick Allure
                                                                                                Spell Continuous
                                                                                                Runick Allure

                                                                                                  Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                                                                                  2 cardRunick Destruction
                                                                                                  2 cardRunick Destruction
                                                                                                  Runick Destruction
                                                                                                  Spell Quick
                                                                                                  Runick Destruction

                                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                                                    1 cardRunick Dispelling 1 cardRunick Dispelling
                                                                                                    Runick Dispelling
                                                                                                    Spell Quick
                                                                                                    Runick Dispelling

                                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                                                      2 cardRunick Flashing Fire 2 cardRunick Flashing Fire
                                                                                                      Runick Flashing Fire
                                                                                                      Spell Quick
                                                                                                      Runick Flashing Fire

                                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                                                        2 cardRunick Fountain
                                                                                                        2 cardRunick Fountain
                                                                                                        Runick Fountain
                                                                                                        Spell Field
                                                                                                        Runick Fountain

                                                                                                          You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                                          1 cardRunick Freezing Curses
                                                                                                          1 cardRunick Freezing Curses
                                                                                                          Runick Freezing Curses
                                                                                                          Spell Quick
                                                                                                          Runick Freezing Curses

                                                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                                            3 cardRunick Golden Droplet 3 cardRunick Golden Droplet
                                                                                                            Runick Golden Droplet
                                                                                                            Spell Quick
                                                                                                            Runick Golden Droplet

                                                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                                                              3 cardRunick Slumber
                                                                                                              3 cardRunick Slumber
                                                                                                              Runick Slumber
                                                                                                              Spell Quick
                                                                                                              Runick Slumber

                                                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                                                3 cardRunick Smiting Storm 3 cardRunick Smiting Storm
                                                                                                                Runick Smiting Storm
                                                                                                                Spell Quick
                                                                                                                Runick Smiting Storm

                                                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                                                  1 cardRunick Tip
                                                                                                                  1 cardRunick Tip
                                                                                                                  Runick Tip
                                                                                                                  Spell Quick
                                                                                                                  Runick Tip

                                                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                                                    1 cardSoul Absorption 1 cardSoul Absorption
                                                                                                                    Soul Absorption
                                                                                                                    Spell Continuous
                                                                                                                    Soul Absorption

                                                                                                                      If a card(s) is banished: Gain 500 LP for each.


                                                                                                                      1 cardSwords of Burning Light 1 cardSwords of Burning Light
                                                                                                                      Swords of Burning Light
                                                                                                                      Spell Continuous
                                                                                                                      Swords of Burning Light

                                                                                                                        While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.


                                                                                                                        1 cardTerraforming
                                                                                                                        1 cardTerraforming
                                                                                                                        Terraforming
                                                                                                                        Spell Normal
                                                                                                                        Terraforming

                                                                                                                          Add 1 Field Spell from your Deck to your hand.




                                                                                                                          Tag(s):

                                                                                                                          1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                                                                                          Time-Tearing Morganite
                                                                                                                          Spell Normal
                                                                                                                          Time-Tearing Morganite

                                                                                                                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                                                                            1 cardAppropriate 1 cardAppropriate
                                                                                                                            Appropriate
                                                                                                                            Trap Continuous
                                                                                                                            Appropriate

                                                                                                                              Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.


                                                                                                                              1 cardCrackdown
                                                                                                                              1 cardCrackdown
                                                                                                                              Crackdown
                                                                                                                              Trap Continuous
                                                                                                                              Crackdown

                                                                                                                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                                                                                                Tag(s):

                                                                                                                                1 cardGrave of the Super Ancient Organism 1 cardGrave of the Super Ancient Organism
                                                                                                                                Grave of the Super Ancient Organism
                                                                                                                                Trap Continuous
                                                                                                                                Grave of the Super Ancient Organism

                                                                                                                                  All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                                                                                                  1 cardGravedigger's Trap Hole 1 cardGravedigger's Trap Hole
                                                                                                                                  Gravedigger's Trap Hole
                                                                                                                                  Trap Normal
                                                                                                                                  Gravedigger's Trap Hole

                                                                                                                                    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                                                                                                                    1 cardJar of Avarice 1 cardJar of Avarice
                                                                                                                                    Jar of Avarice
                                                                                                                                    Trap Normal
                                                                                                                                    Jar of Avarice

                                                                                                                                      Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                                                                                      1 cardMetaverse 1 cardMetaverse
                                                                                                                                      Metaverse
                                                                                                                                      Trap Normal
                                                                                                                                      Metaverse

                                                                                                                                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                                                                                        Tag(s):

                                                                                                                                        1 cardMind Drain 1 cardMind Drain
                                                                                                                                        Mind Drain
                                                                                                                                        Trap Continuous
                                                                                                                                        Mind Drain

                                                                                                                                          Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.


                                                                                                                                          1 cardMirror Force
                                                                                                                                          1 cardMirror Force
                                                                                                                                          Mirror Force
                                                                                                                                          Trap Normal
                                                                                                                                          Mirror Force

                                                                                                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                                                                                            1 cardRivalry of Warlords
                                                                                                                                            1 cardRivalry of Warlords
                                                                                                                                            Rivalry of Warlords
                                                                                                                                            Trap Continuous
                                                                                                                                            Rivalry of Warlords

                                                                                                                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                                                                              1 cardScrap-Iron Scarecrow
                                                                                                                                              1 cardScrap-Iron Scarecrow
                                                                                                                                              Scrap-Iron Scarecrow
                                                                                                                                              Trap Normal
                                                                                                                                              Scrap-Iron Scarecrow

                                                                                                                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                                                                                                1 cardSkill Drain
                                                                                                                                                1 cardSkill Drain
                                                                                                                                                Skill Drain
                                                                                                                                                Trap Continuous
                                                                                                                                                Skill Drain

                                                                                                                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                                                                                  1 cardThere Can Be Only One
                                                                                                                                                  1 cardThere Can Be Only One
                                                                                                                                                  There Can Be Only One
                                                                                                                                                  Trap Continuous
                                                                                                                                                  There Can Be Only One

                                                                                                                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                                                                    1 cardToll Hike 1 cardToll Hike
                                                                                                                                                    Toll Hike
                                                                                                                                                    Trap Continuous
                                                                                                                                                    Toll Hike

                                                                                                                                                      Each player must send 1 card from their hand to the GY to declare an attack.


                                                                                                                                                      1 cardTorrential Tribute
                                                                                                                                                      1 cardTorrential Tribute
                                                                                                                                                      Torrential Tribute
                                                                                                                                                      Trap Normal
                                                                                                                                                      Torrential Tribute

                                                                                                                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                                                                                        2 cardFreki the Runick Fangs 2 cardFreki the Runick Fangs
                                                                                                                                                        Freki the Runick Fangs
                                                                                                                                                        DARK 5
                                                                                                                                                        Freki the Runick Fangs
                                                                                                                                                        • ATK:

                                                                                                                                                        • 2000

                                                                                                                                                        • DEF:

                                                                                                                                                        • 0


                                                                                                                                                        2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                                                                                        2 cardGeri the Runick Fangs 2 cardGeri the Runick Fangs
                                                                                                                                                        Geri the Runick Fangs
                                                                                                                                                        DARK 4
                                                                                                                                                        Geri the Runick Fangs
                                                                                                                                                        • ATK:

                                                                                                                                                        • 0

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1000


                                                                                                                                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                                                                        2 cardHugin the Runick Wings 2 cardHugin the Runick Wings
                                                                                                                                                        Hugin the Runick Wings
                                                                                                                                                        LIGHT 2
                                                                                                                                                        Hugin the Runick Wings
                                                                                                                                                        • ATK:

                                                                                                                                                        • 0

                                                                                                                                                        • DEF:

                                                                                                                                                        • 0


                                                                                                                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                                                                        3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                                                                                                                        Munin the Runick Wings
                                                                                                                                                        LIGHT 3
                                                                                                                                                        Munin the Runick Wings
                                                                                                                                                        • ATK:

                                                                                                                                                        • 0

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2000


                                                                                                                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                                                                                        2 cardSleipnir the Runick Mane 2 cardSleipnir the Runick Mane
                                                                                                                                                        Sleipnir the Runick Mane
                                                                                                                                                        LIGHT 9
                                                                                                                                                        Sleipnir the Runick Mane
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1500

                                                                                                                                                        • DEF:

                                                                                                                                                        • 1500


                                                                                                                                                        2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                                                                        1 cardTopologic Zeroboros 1 cardTopologic Zeroboros
                                                                                                                                                        Topologic Zeroboros
                                                                                                                                                        DARK
                                                                                                                                                        Topologic Zeroboros
                                                                                                                                                        • ATK:

                                                                                                                                                        • 3000

                                                                                                                                                        • LINK-4

                                                                                                                                                        Link Arrow:

                                                                                                                                                        Top-Left

                                                                                                                                                        Top-Right

                                                                                                                                                        Bottom-Left

                                                                                                                                                        Bottom-Right


                                                                                                                                                        2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                                                                                        1 cardUkanomitsune-no-Onari 1 cardUkanomitsune-no-Onari
                                                                                                                                                        Ukanomitsune-no-Onari
                                                                                                                                                        LIGHT
                                                                                                                                                        Ukanomitsune-no-Onari
                                                                                                                                                        • ATK:

                                                                                                                                                        • 1500

                                                                                                                                                        • LINK-2

                                                                                                                                                        Link Arrow:

                                                                                                                                                        Right

                                                                                                                                                        Bottom


                                                                                                                                                        2 LIGHT monsters, including a Beast monster Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.) ● Destroy 1 card your opponent controls. ● Inflict 1500 damage to your opponent.


                                                                                                                                                        1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                                                                        Superdreadnought Rail Cannon Gustav Max
                                                                                                                                                        EARTH
                                                                                                                                                        Superdreadnought Rail Cannon Gustav Max
                                                                                                                                                        • ATK:

                                                                                                                                                        • 3000

                                                                                                                                                        • DEF:

                                                                                                                                                        • 3000


                                                                                                                                                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                                                                                        1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                                                                                                                        Time Thief Redoer
                                                                                                                                                        DARK
                                                                                                                                                        Time Thief Redoer
                                                                                                                                                        • ATK:

                                                                                                                                                        • 2400

                                                                                                                                                        • DEF:

                                                                                                                                                        • 2000


                                                                                                                                                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.



                                                                                                                                                        CLEAR WORLD Decks in OCG








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